Bits and scraps

A big ol’ hole in the ground

So I know I have a tendency to get too caught up in details too quickly. I also know that even though I have an interest in the concept art portion of the art spectrum that I am often quick to dismiss techniques that can speed up my workflow and still result in a painting that does what it needs to.

The below painting is about 3 or 4 hours investment of time, a combination photo-montage, paint-overs and hand  painting. If I could change things I (of course) would, but I’m happy with the colours I used and I’m happy with the fact that in one evening I churned out a painting that depicts the scene and tone I wanted it to.

Target 3

Machine Gun Willy

Double Dragon was, and still is, a rad game. I love this dude, there was somehow so much character packed into a tiny sprite and a three word name. Not to mention the bold choice of colour in his attire. It’s Willy Mackey!

This was painted for a series of articles my brother was/is planning in which bosses from classic games are revisited and re-imagined. The series hasn’t actually had anything published yet but we’ll get there. One day.

Machine-Gun-Willy-Double-Dragon

Obelisk ships approaching plains

Environment painting, this is actually the image that made me rethink emulating photography and painting in over-exposed areas (despite the fact I actually mention that in this painting).

The look that I was going for wasn’t quite achieved, although it started to come together on the right side of the painting. Occasionally it is a struggle for me to bring the level of detail and texture into an environment painting that I’d usually apply to my character paintings.

Obelisk-ships-approach-plains

Closeup of magic club lady

So I never fully decided what class this person was playing. Lute and a flute, so maybe a bard. The club and robes feel a little more druidic? But then maybe she’s a monk.

This is a cropped detail from the Bloody Quest painting, very descriptively titled Troll Fight.

Club-bard-druid-monk-fighter-details

Details of fa’uwn warrior

Another crop from the Troll Fight image, painted for Bloody Quest.

This character was the genesis of the entire painting. I had originally started out just looking to do a quick sketch of a fa’uwn warrior. As I expanded the canvas to include the gigantic troll I decided that I didn’t want to depict a fighter acting on their own as that would defeat the character of the game, being a tabletop RPG in which a group of players work together.

Fauwn-warrior-great-axe-details

Closer details of ranger

A cropped close up detail shot of the ranger in the Troll Fight piece created for Bloody Quest.

I didn’t really want to depict the ranger in a too classical way, covered in pouches, wearing leather armour and a long cloak. Originally I had the bow being wielded in a more Japanese style, wielding an asymmetrical yumi but I couldn’t nail the look. It ended up just looking like they didn’t know how to wield a bow properly.

Bloody-Quest-Ranger-Details